



Combine that with one of six secret technologies to further alter your technology tree, and you have 36 vastly different opening strategies. Choose one of six races that define your starting hero, units, many aspects of the tech tree and settlement production trees. The victory conditions include: Last Man Standing, which emphasizes the fourth "X" Extermination Domination, where you expand to control a certain number of the world's sectors Unifier, a hybrid diplomatic/science victory and finally Doomsday, which would be a production/economic-focused victory that requires you to construct one of several doomsday weapons, depending on your selected leader setup.Ĭustomizing your leader and race at the start of the game is where the strategy begins. In the standard scenario, there are four conditions that identify a victor, but if none are achieved by turn 150, the game is resolved based on score. Beginning the game with a single settlement and a small ragtag army, you are tasked with growing into a thriving economic and military (and diplomatic?) powerhouse to achieve one of the various victory conditions. On the strategy side, the world map layer handles your overarching plan, which generally follows the rules established by the 4X genre (eXplore, eXpand, eXploit, and eXterminate). Like its predecessor, Planetfall is a turn-based strategy and tactics game that is split into two distinct modes of operation.
